/* Void Main's man pages */

{ phpMan } else { main(); }

Command: man perldoc info search(apropos)  


Math::Trig(3pm)                                 Perl Programmers Reference Guide                                 Math::Trig(3pm)



NAME
       Math::Trig - trigonometric functions

SYNOPSIS
           use Math::Trig;

           $x = tan(0.9);
           $y = acos(3.7);
           $z = asin(2.4);

           $halfpi = pi/2;

           $rad = deg2rad(120);

           # Import constants pi2, pip2, pip4 (2*pi, pi/2, pi/4).
           use Math::Trig ':pi';

           # Import the conversions between cartesian/spherical/cylindrical.
           use Math::Trig ':radial';

               # Import the great circle formulas.
           use Math::Trig ':great_circle';

DESCRIPTION
       "Math::Trig" defines many trigonometric functions not defined by the core Perl which defines only the "sin()" and
       "cos()".  The constant pi is also defined as are a few convenience functions for angle conversions, and great circle
       formulas for spherical movement.

TRIGONOMETRIC FUNCTIONS
       The tangent

       tan

       The cofunctions of the sine, cosine, and tangent (cosec/csc and cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the sine, cosine, and tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and acotan/acot are aliases).  Note that atan2(0, 0)
       is not well-defined.

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The area (also known as the inverse) functions of the hyperbolic sine, cosine, and tangent

       asinh, acosh, atanh

       The area cofunctions of the hyperbolic sine, cosine, and tangent (acsch/acosech and acoth/acotanh are aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi and some of handy multiples of it are also defined.

       pi, pi2, pi4, pip2, pip4

   ERRORS DUE TO DIVISION BY ZERO
       The following functions

           acoth
           acsc
           acsch
           asec
           asech
           atanh
           cot
           coth
           csc
           csch
           sec
           sech
           tan
           tanh

       cannot be computed for all arguments because that would mean dividing by zero or taking logarithm of zero. These
       situations cause fatal runtime errors looking like this

           cot(0): Division by zero.
           (Because in the definition of cot(0), the divisor sin(0) is 0)
           Died at ...

       or

           atanh(-1): Logarithm of zero.
           Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch", "coth", "asech", "acsch", the argument cannot be 0 (zero).  For the
       "atanh", "acoth", the argument cannot be 1 (one).  For the "atanh", "acoth", the argument cannot be "-1" (minus one).
       For the "tan", "sec", "tanh", "sech", the argument cannot be pi/2 + k * pi, where k is any integer.

       Note that atan2(0, 0) is not well-defined.

   SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
       Please note that some of the trigonometric functions can break out from the real axis into the complex plane. For example
       asin(2) has no definition for plain real numbers but it has definition for complex numbers.

       In Perl terms this means that supplying the usual Perl numbers (also known as scalars, please see perldata) as input for
       the trigonometric functions might produce as output results that no more are simple real numbers: instead they are
       complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex" package which knows how to handle complex numbers, please see
       Math::Complex for more information. In practice you need not to worry about getting complex numbers as results because
       the "Math::Complex" takes care of details like for example how to display complex numbers. For example:

           print asin(2), "\n";

       should produce something like this (take or leave few last decimals):

           1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approximately 1.571 and the imaginary part of approximately "-1.317".

PLANE ANGLE CONVERSIONS
       (Plane, 2-dimensional) angles may be converted with the following functions.

       deg2rad
               $radians  = deg2rad($degrees);

       grad2rad
               $radians  = grad2rad($gradians);

       rad2deg
               $degrees  = rad2deg($radians);

       grad2deg
               $degrees  = grad2deg($gradians);

       deg2grad
               $gradians = deg2grad($degrees);

       rad2grad
               $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees or 400 gradians.  The result is by default wrapped to be inside the [0,
       {2pi,360,400}[ circle.  If you don't want this, supply a true second argument:

           $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
           $negative_degrees     = rad2deg($negative_radians, 1);

       You can also do the wrapping explicitly by rad2rad(), deg2deg(), and grad2grad().

       rad2rad
               $radians_wrapped_by_2pi = rad2rad($radians);

       deg2deg
               $degrees_wrapped_by_360 = deg2deg($degrees);

       grad2grad
               $gradians_wrapped_by_400 = grad2grad($gradians);

RADIAL COORDINATE CONVERSIONS
       Radial coordinate systems are the spherical and the cylindrical systems, explained shortly in more detail.

       You can import radial coordinate conversion functions by using the ":radial" tag:

           use Math::Trig ':radial';

           ($rho, $theta, $z)     = cartesian_to_cylindrical($x, $y, $z);
           ($rho, $theta, $phi)   = cartesian_to_spherical($x, $y, $z);
           ($x, $y, $z)           = cylindrical_to_cartesian($rho, $theta, $z);
           ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
           ($x, $y, $z)           = spherical_to_cartesian($rho, $theta, $phi);
           ($rho_c, $theta, $z)   = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

   COORDINATE SYSTEMS
       Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

       Spherical coordinates, (rho, theta, pi), are three-dimensional coordinates which define a point in three-dimensional
       space.  They are based on a sphere surface.  The radius of the sphere is rho, also known as the radial coordinate.  The
       angle in the xy-plane (around the z-axis) is theta, also known as the azimuthal coordinate.  The angle from the z-axis is
       phi, also known as the polar coordinate.  The North Pole is therefore 0, 0, rho, and the Gulf of Guinea (think of the
       missing big chunk of Africa) 0, pi/2, rho.  In geographical terms phi is latitude (northward positive, southward
       negative) and theta is longitude (eastward positive, westward negative).

       BEWARE: some texts define theta and phi the other way round, some texts define the phi to start from the horizontal
       plane, some texts use r in place of rho.

       Cylindrical coordinates, (rho, theta, z), are three-dimensional coordinates which define a point in three-dimensional
       space.  They are based on a cylinder surface.  The radius of the cylinder is rho, also known as the radial coordinate.
       The angle in the xy-plane (around the z-axis) is theta, also known as the azimuthal coordinate.  The third coordinate is
       the z, pointing up from the theta-plane.

   3-D ANGLE CONVERSIONS
       Conversions to and from spherical and cylindrical coordinates are available.  Please notice that the conversions are not
       necessarily reversible because of the equalities like pi angles being equal to -pi angles.

       cartesian_to_cylindrical
               ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
               ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
               ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
               ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

           Notice that when $z is not 0 $rho_s is not equal to $rho_c.

       spherical_to_cartesian
               ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
               ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

           Notice that when $z is not 0 $rho_c is not equal to $rho_s.

GREAT CIRCLE DISTANCES AND DIRECTIONS
       A great circle is section of a circle that contains the circle diameter: the shortest distance between two (non-
       antipodal) points on the spherical surface goes along the great circle connecting those two points.

   great_circle_distance
       You can compute spherical distances, called great circle distances, by importing the great_circle_distance() function:

         use Math::Trig 'great_circle_distance';

         $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       The great circle distance is the shortest distance between two points on a sphere.  The distance is in $rho units.  The
       $rho is optional, it defaults to 1 (the unit sphere), therefore the distance defaults to radians.

       If you think geographically the theta are longitudes: zero at the Greenwhich meridian, eastward positive, westward
       negative -- and the phi are latitudes: zero at the North Pole, northward positive, southward negative.  NOTE: this
       formula thinks in mathematics, not geographically: the phi zero is at the North Pole, not at the Equator on the west
       coast of Africa (Bay of Guinea).  You need to subtract your geographical coordinates from pi/2 (also known as 90
       degrees).

         $distance = great_circle_distance($lon0, pi/2 - $lat0,
                                           $lon1, pi/2 - $lat1, $rho);

   great_circle_direction
       The direction you must follow the great circle (also known as bearing) can be computed by the great_circle_direction()
       function:

         use Math::Trig 'great_circle_direction';

         $direction = great_circle_direction($theta0, $phi0, $theta1, $phi1);

   great_circle_bearing
       Alias 'great_circle_bearing' for 'great_circle_direction' is also available.

         use Math::Trig 'great_circle_bearing';

         $direction = great_circle_bearing($theta0, $phi0, $theta1, $phi1);

       The result of great_circle_direction is in radians, zero indicating straight north, pi or -pi straight south, pi/2
       straight west, and -pi/2 straight east.

   great_circle_destination
       You can inversely compute the destination if you know the starting point, direction, and distance:

         use Math::Trig 'great_circle_destination';

         # $diro is the original direction,
         # for example from great_circle_bearing().
         # $distance is the angular distance in radians,
         # for example from great_circle_distance().
         # $thetad and $phid are the destination coordinates,
         # $dird is the final direction at the destination.

         ($thetad, $phid, $dird) =
           great_circle_destination($theta, $phi, $diro, $distance);

       or the midpoint if you know the end points:

   great_circle_midpoint
         use Math::Trig 'great_circle_midpoint';

         ($thetam, $phim) =
           great_circle_midpoint($theta0, $phi0, $theta1, $phi1);

       The great_circle_midpoint() is just a special case of

   great_circle_waypoint
         use Math::Trig 'great_circle_waypoint';

         ($thetai, $phii) =
           great_circle_waypoint($theta0, $phi0, $theta1, $phi1, $way);

       Where the $way is a value from zero ($theta0, $phi0) to one ($theta1, $phi1).  Note that antipodal points (where their
       distance is pi radians) do not have waypoints between them (they would have an an "equator" between them), and therefore
       "undef" is returned for antipodal points.  If the points are the same and the distance therefore zero and all waypoints
       therefore identical, the first point (either point) is returned.

       The thetas, phis, direction, and distance in the above are all in radians.

       You can import all the great circle formulas by

         use Math::Trig ':great_circle';

       Notice that the resulting directions might be somewhat surprising if you are looking at a flat worldmap: in such map
       projections the great circles quite often do not look like the shortest routes --  but for example the shortest possible
       routes from Europe or North America to Asia do often cross the polar regions.  (The common Mercator projection does not
       show great circles as straight lines: straight lines in the Mercator projection are lines of constant bearing.)

EXAMPLES
       To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N 139.8E) in kilometers:

           use Math::Trig qw(great_circle_distance deg2rad);

           # Notice the 90 - latitude: phi zero is at the North Pole.
           sub NESW { deg2rad($_[0]), deg2rad(90 - $_[1]) }
           my @L = NESW( -0.5, 51.3);
           my @T = NESW(139.8, 35.7);
           my $km = great_circle_distance(@L, @T, 6378); # About 9600 km.

       The direction you would have to go from London to Tokyo (in radians, straight north being zero, straight east being
       pi/2).

           use Math::Trig qw(great_circle_direction);

           my $rad = great_circle_direction(@L, @T); # About 0.547 or 0.174 pi.

       The midpoint between London and Tokyo being

           use Math::Trig qw(great_circle_midpoint);

           my @M = great_circle_midpoint(@L, @T);

       or about 69 N 89 E, in the frozen wastes of Siberia.

       NOTE: you cannot get from A to B like this:

          Dist = great_circle_distance(A, B)
          Dir  = great_circle_direction(A, B)
          C    = great_circle_destination(A, Dist, Dir)

       and expect C to be B, because the bearing constantly changes when going from A to B (except in some special case like the
       meridians or the circles of latitudes) and in great_circle_destination() one gives a constant bearing to follow.

   CAVEAT FOR GREAT CIRCLE FORMULAS
       The answers may be off by few percentages because of the irregular (slightly aspherical) form of the Earth.  The errors
       are at worst about 0.55%, but generally below 0.3%.

   Real-valued asin and acos
       For small inputs asin() and acos() may return complex numbers even when real numbers would be enough and correct, this
       happens because of floating-point inaccuracies.  You can see these inaccuracies for example by trying theses:

         print cos(1e-6)**2+sin(1e-6)**2 - 1,"\n";
         printf "%.20f", cos(1e-6)**2+sin(1e-6)**2,"\n";

       which will print something like this

         -1.11022302462516e-16
         0.99999999999999988898

       even though the expected results are of course exactly zero and one.  The formulas used to compute asin() and acos() are
       quite sensitive to this, and therefore they might accidentally slip into the complex plane even when they should not.  To
       counter this there are two interfaces that are guaranteed to return a real-valued output.

       asin_real
               use Math::Trig qw(asin_real);

               $real_angle = asin_real($input_sin);

           Return a real-valued arcus sine if the input is between [-1, 1], inclusive the endpoints.  For inputs greater than
           one, pi/2 is returned.  For inputs less than minus one, -pi/2 is returned.

       acos_real
               use Math::Trig qw(acos_real);

               $real_angle = acos_real($input_cos);

           Return a real-valued arcus cosine if the input is between [-1, 1], inclusive the endpoints.  For inputs greater than
           one, zero is returned.  For inputs less than minus one, pi is returned.

BUGS
       Saying "use Math::Trig;" exports many mathematical routines in the caller environment and even overrides some ("sin",
       "cos").  This is construed as a feature by the Authors, actually... ;-)

       The code is not optimized for speed, especially because we use "Math::Complex" and thus go quite near complex numbers
       while doing the computations even when the arguments are not. This, however, cannot be completely avoided if we want
       things like asin(2) to give an answer instead of giving a fatal runtime error.

       Do not attempt navigation using these formulas.

       Math::Complex

AUTHORS
       Jarkko Hietaniemi <jhi!at!iki.fi> and Raphael Manfredi <Raphael_Manfredi!at!pobox.com>.

LICENSE
       This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.



perl v5.12.4                                               2011-06-07                                            Math::Trig(3pm)

Valid XHTML 1.0!Valid CSS!