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Unicode::UCD(3pm)                               Perl Programmers Reference Guide                               Unicode::UCD(3pm)



NAME
       Unicode::UCD - Unicode character database

SYNOPSIS
           use Unicode::UCD 'charinfo';
           my $charinfo   = charinfo($codepoint);

           use Unicode::UCD 'casefold';
           my $casefold = casefold(0xFB00);

           use Unicode::UCD 'casespec';
           my $casespec = casespec(0xFB00);

           use Unicode::UCD 'charblock';
           my $charblock  = charblock($codepoint);

           use Unicode::UCD 'charscript';
           my $charscript = charscript($codepoint);

           use Unicode::UCD 'charblocks';
           my $charblocks = charblocks();

           use Unicode::UCD 'charscripts';
           my $charscripts = charscripts();

           use Unicode::UCD qw(charscript charinrange);
           my $range = charscript($script);
           print "looks like $script\n" if charinrange($range, $codepoint);

           use Unicode::UCD qw(general_categories bidi_types);
           my $categories = general_categories();
           my $types = bidi_types();

           use Unicode::UCD 'compexcl';
           my $compexcl = compexcl($codepoint);

           use Unicode::UCD 'namedseq';
           my $namedseq = namedseq($named_sequence_name);

           my $unicode_version = Unicode::UCD::UnicodeVersion();

DESCRIPTION
       The Unicode::UCD module offers a series of functions that provide a simple interface to the Unicode Character Database.

   code point argument
       Some of the functions are called with a code point argument, which is either a decimal or a hexadecimal scalar
       designating a Unicode code point, or "U+" followed by hexadecimals designating a Unicode code point.  In other words, if
       you want a code point to be interpreted as a hexadecimal number, you must prefix it with either "0x" or "U+", because a
       string like e.g. 123 will be interpreted as a decimal code point.  Also note that Unicode is not limited to 16 bits (the
       number of Unicode code points is open-ended, in theory unlimited): you may have more than 4 hexdigits.

   charinfo()
           use Unicode::UCD 'charinfo';

           my $charinfo = charinfo(0x41);

       This returns information about the input "code point argument" as a reference to a hash of fields as defined by the
       Unicode standard.  If the "code point argument" is not assigned in the standard (i.e., has the general category "Cn"
       meaning "Unassigned") or is a non-character (meaning it is guaranteed to never be assigned in the standard), undef is
       returned.

       Fields that aren't applicable to the particular code point argument exist in the returned hash, and are empty.

       The keys in the hash with the meanings of their values are:

       code
           the input "code point argument" expressed in hexadecimal, with leading zeros added if necessary to make it contain at
           least four hexdigits

       name
           name of code, all IN UPPER CASE.  Some control-type code points do not have names.  This field will be empty for
           "Surrogate" and "Private Use" code points, and for the others without a name, it will contain a description enclosed
           in angle brackets, like "<control>".

       category
           The short name of the general category of code.  This will match one of the keys in the hash returned by
           "general_categories()".

       combining
           the combining class number for code used in the Canonical Ordering Algorithm.  For Unicode 5.1, this is described in
           Section 3.11 "Canonical Ordering Behavior" available at <http://www.unicode.org/versions/Unicode5.1.0/>;

       bidi
           bidirectional type of code.  This will match one of the keys in the hash returned by "bidi_types()".

       decomposition
           is empty if code has no decomposition; or is one or more codes (separated by spaces) that taken in order represent a
           decomposition for code.  Each has at least four hexdigits.  The codes may be preceded by a word enclosed in angle
           brackets then a space, like "<compat> ", giving the type of decomposition

       decimal
           if code is a decimal digit this is its integer numeric value

       digit
           if code represents a whole number, this is its integer numeric value

       numeric
           if code represents a whole or rational number, this is its numeric value.  Rational values are expressed as a string
           like "1/4".

       mirrored
           "Y" or "N" designating if code is mirrored in bidirectional text

       unicode10
           name of code in the Unicode 1.0 standard if one existed for this code point and is different from the current name

       comment
           ISO 10646 comment field.  It appears in parentheses in the ISO 10646 names list, or contains an asterisk to indicate
           there is a note for this code point in Annex P of that standard.

       upper
           is empty if there is no single code point uppercase mapping for code; otherwise it is that mapping expressed as at
           least four hexdigits.  ("casespec()" should be used in addition to charinfo() for case mappings when the calling
           program can cope with multiple code point mappings.)

       lower
           is empty if there is no single code point lowercase mapping for code; otherwise it is that mapping expressed as at
           least four hexdigits.  ("casespec()" should be used in addition to charinfo() for case mappings when the calling
           program can cope with multiple code point mappings.)

       title
           is empty if there is no single code point titlecase mapping for code; otherwise it is that mapping expressed as at
           least four hexdigits.  ("casespec()" should be used in addition to charinfo() for case mappings when the calling
           program can cope with multiple code point mappings.)

       block
           block code belongs to (used in \p{In...}).  See "Blocks versus Scripts".

       script
           script code belongs to.  See "Blocks versus Scripts".

       Note that you cannot do (de)composition and casing based solely on the decomposition, combining, lower, upper, and title
       fields; you will need also the "compexcl()", and "casespec()" functions.

   charblock()
           use Unicode::UCD 'charblock';

           my $charblock = charblock(0x41);
           my $charblock = charblock(1234);
           my $charblock = charblock(0x263a);
           my $charblock = charblock("U+263a");

           my $range     = charblock('Armenian');

       With a "code point argument" charblock() returns the block the code point belongs to, e.g.  "Basic Latin".  If the code
       point is unassigned, this returns the block it would belong to if it were assigned (which it may in future versions of
       the Unicode Standard).

       See also "Blocks versus Scripts".

       If supplied with an argument that can't be a code point, charblock() tries to do the opposite and interpret the argument
       as a code point block. The return value is a range: an anonymous list of lists that contain start-of-range, end-of-range
       code point pairs. You can test whether a code point is in a range using the "charinrange()" function. If the argument is
       not a known code point block, undef is returned.

   charscript()
           use Unicode::UCD 'charscript';

           my $charscript = charscript(0x41);
           my $charscript = charscript(1234);
           my $charscript = charscript("U+263a");

           my $range      = charscript('Thai');

       With a "code point argument" charscript() returns the script the code point belongs to, e.g.  "Latin", "Greek", "Han".
       If the code point is unassigned, it returns undef

       If supplied with an argument that can't be a code point, charscript() tries to do the opposite and interpret the argument
       as a code point script. The return value is a range: an anonymous list of lists that contain start-of-range, end-of-range
       code point pairs. You can test whether a code point is in a range using the "charinrange()" function. If the argument is
       not a known code point script, undef is returned.

       See also "Blocks versus Scripts".

   charblocks()
           use Unicode::UCD 'charblocks';

           my $charblocks = charblocks();

       charblocks() returns a reference to a hash with the known block names as the keys, and the code point ranges (see
       "charblock()") as the values.

       See also "Blocks versus Scripts".

   charscripts()
           use Unicode::UCD 'charscripts';

           my $charscripts = charscripts();

       charscripts() returns a reference to a hash with the known script names as the keys, and the code point ranges (see
       "charscript()") as the values.

       See also "Blocks versus Scripts".

   charinrange()
       In addition to using the "\p{In...}" and "\P{In...}" constructs, you can also test whether a code point is in the range
       as returned by "charblock()" and "charscript()" or as the values of the hash returned by "charblocks()" and
       "charscripts()" by using charinrange():

           use Unicode::UCD qw(charscript charinrange);

           $range = charscript('Hiragana');
           print "looks like hiragana\n" if charinrange($range, $codepoint);

   general_categories()
           use Unicode::UCD 'general_categories';

           my $categories = general_categories();

       This returns a reference to a hash which has short general category names (such as "Lu", "Nd", "Zs", "S") as keys and
       long names (such as "UppercaseLetter", "DecimalNumber", "SpaceSeparator", "Symbol") as values.  The hash is reversible in
       case you need to go from the long names to the short names.  The general category is the one returned from "charinfo()"
       under the "category" key.

   bidi_types()
           use Unicode::UCD 'bidi_types';

           my $categories = bidi_types();

       This returns a reference to a hash which has the short bidi (bidirectional) type names (such as "L", "R") as keys and
       long names (such as "Left-to-Right", "Right-to-Left") as values.  The hash is reversible in case you need to go from the
       long names to the short names.  The bidi type is the one returned from "charinfo()" under the "bidi" key.  For the exact
       meaning of the various bidi classes the Unicode TR9 is recommended reading: <http://www.unicode.org/reports/tr9/>; (as of
       Unicode 5.0.0)

   compexcl()
           use Unicode::UCD 'compexcl';

           my $compexcl = compexcl(0x09dc);

       This returns true if the "code point argument" should not be produced by composition normalization, AND if that fact is
       not otherwise determinable from the Unicode data base.  It currently does not return true if the code point has a
       decomposition consisting of another single code point, nor if its decomposition starts with a code point whose combining
       class is non-zero.  Code points that meet either of these conditions should also not be produced by composition
       normalization.

       It returns false otherwise.

   casefold()
           use Unicode::UCD 'casefold';

           my $casefold = casefold(0xDF);
           if (defined $casefold) {
               my @full_fold_hex = split / /, $casefold->{'full'};
               my $full_fold_string =
                           join "", map {chr(hex($_))} @full_fold_hex;
               my @turkic_fold_hex =
                               split / /, ($casefold->{'turkic'} ne "")
                                               ? $casefold->{'turkic'}
                                               : $casefold->{'full'};
               my $turkic_fold_string =
                               join "", map {chr(hex($_))} @turkic_fold_hex;
           }
           if (defined $casefold && $casefold->{'simple'} ne "") {
               my $simple_fold_hex = $casefold->{'simple'};
               my $simple_fold_string = chr(hex($simple_fold_hex));
           }

       This returns the (almost) locale-independent case folding of the character specified by the "code point argument".

       If there is no case folding for that code point, undef is returned.

       If there is a case folding for that code point, a reference to a hash with the following fields is returned:

       code
           the input "code point argument" expressed in hexadecimal, with leading zeros added if necessary to make it contain at
           least four hexdigits

       full
           one or more codes (separated by spaces) that taken in order give the code points for the case folding for code.  Each
           has at least four hexdigits.

       simple
           is empty, or is exactly one code with at least four hexdigits which can be used as an alternative case folding when
           the calling program cannot cope with the fold being a sequence of multiple code points.  If full is just one code
           point, then simple equals full.  If there is no single code point folding defined for code, then simple is the empty
           string.  Otherwise, it is an inferior, but still better-than-nothing alternative folding to full.

       mapping
           is the same as simple if simple is not empty, and it is the same as full otherwise.  It can be considered to be the
           simplest possible folding for code.  It is defined primarily for backwards compatibility.

       status
           is "C" (for "common") if the best possible fold is a single code point (simple equals full equals mapping).  It is
           "S" if there are distinct folds, simple and full (mapping equals simple).  And it is "F" if there only a full fold
           (mapping equals full; simple is empty).  Note that this describes the contents of mapping.  It is defined primarily
           for backwards compatibility.

           On versions 3.1 and earlier of Unicode, status can also be "I" which is the same as "C" but is a special case for
           dotted uppercase I and dotless lowercase i:

           *   If you use this "I" mapping, the result is case-insensitive, but dotless and dotted I's are not distinguished

           *   If you exclude this "I" mapping, the result is not fully case-insensitive, but dotless and dotted I's are
               distinguished

       turkic
           contains any special folding for Turkic languages.  For versions of Unicode starting with 3.2, this field is empty
           unless code has a different folding in Turkic languages, in which case it is one or more codes (separated by spaces)
           that taken in order give the code points for the case folding for code in those languages.  Each code has at least
           four hexdigits.  Note that this folding does not maintain canonical equivalence without additional processing.

           For versions of Unicode 3.1 and earlier, this field is empty unless there is a special folding for Turkic languages,
           in which case status is "I", and mapping, full, simple, and turkic are all equal.

       Programs that want complete generality and the best folding results should use the folding contained in the full field.
       But note that the fold for some code points will be a sequence of multiple code points.

       Programs that can't cope with the fold mapping being multiple code points can use the folding contained in the simple
       field, with the loss of some generality.  In Unicode 5.1, about 7% of the defined foldings have no single code point
       folding.

       The mapping and status fields are provided for backwards compatibility for existing programs.  They contain the same
       values as in previous versions of this function.

       Locale is not completely independent.  The turkic field contains results to use when the locale is a Turkic language.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21>;

   casespec()
           use Unicode::UCD 'casespec';

           my $casespec = casespec(0xFB00);

       This returns the potentially locale-dependent case mappings of the "code point argument".  The mappings may be longer
       than a single code point (which the basic Unicode case mappings as returned by "charinfo()" never are).

       If there are no case mappings for the "code point argument", or if all three possible mappings (lower, title and upper)
       result in single code points and are locale independent and unconditional, undef is returned (which means that the case
       mappings, if any, for the code point are those returned by "charinfo()").

       Otherwise, a reference to a hash giving the mappings (or a reference to a hash of such hashes, explained below) is
       returned with the following keys and their meanings:

       The keys in the bottom layer hash with the meanings of their values are:

       code
           the input "code point argument" expressed in hexadecimal, with leading zeros added if necessary to make it contain at
           least four hexdigits

       lower
           one or more codes (separated by spaces) that taken in order give the code points for the lower case of code.  Each
           has at least four hexdigits.

       title
           one or more codes (separated by spaces) that taken in order give the code points for the title case of code.  Each
           has at least four hexdigits.

       lower
           one or more codes (separated by spaces) that taken in order give the code points for the upper case of code.  Each
           has at least four hexdigits.

       condition
           the conditions for the mappings to be valid.  If undef, the mappings are always valid.  When defined, this field is a
           list of conditions, all of which must be true for the mappings to be valid.  The list consists of one or more locales
           (see below) and/or contexts (explained in the next paragraph), separated by spaces.  (Other than as used to separate
           elements, spaces are to be ignored.)  Case distinctions in the condition list are not significant.  Conditions
           preceded by "NON_" represent the negation of the condition.

           A context is one of those defined in the Unicode standard.  For Unicode 5.1, they are defined in Section 3.13
           "Default Case Operations" available at <http://www.unicode.org/versions/Unicode5.1.0/>;.  These are for context-
           sensitive casing.

       The hash described above is returned for locale-independent casing, where at least one of the mappings has length longer
       than one.  If undef is returned, the code point may have mappings, but if so, all are length one, and are returned by
       "charinfo()".  Note that when this function does return a value, it will be for the complete set of mappings for a code
       point, even those whose length is one.

       If there are additional casing rules that apply only in certain locales, an additional key for each will be defined in
       the returned hash.  Each such key will be its locale name, defined as a 2-letter ISO 3166 country code, possibly followed
       by a "_" and a 2-letter ISO language code (possibly followed by a "_" and a variant code).  You can find the lists of all
       possible locales, see Locale::Country and Locale::Language.  (In Unicode 5.1, the only locales returned by this function
       are "lt", "tr", and "az".)

       Each locale key is a reference to a hash that has the form above, and gives the casing rules for that particular locale,
       which take precedence over the locale-independent ones when in that locale.

       If the only casing for a code point is locale-dependent, then the returned hash will not have any of the base keys, like
       "code", "upper", etc., but will contain only locale keys.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21/>;

   namedseq()
           use Unicode::UCD 'namedseq';

           my $namedseq = namedseq("KATAKANA LETTER AINU P");
           my @namedseq = namedseq("KATAKANA LETTER AINU P");
           my %namedseq = namedseq();

       If used with a single argument in a scalar context, returns the string consisting of the code points of the named
       sequence, or undef if no named sequence by that name exists.  If used with a single argument in a list context, it
       returns the list of the ordinals of the code points.  If used with no arguments in a list context, returns a hash with
       the names of the named sequences as the keys and the named sequences as strings as the values.  Otherwise, it returns
       undef or an empty list depending on the context.

       This function only operates on officially approved (not provisional) named sequences.

   Unicode::UCD::UnicodeVersion
       This returns the version of the Unicode Character Database, in other words, the version of the Unicode standard the
       database implements.  The version is a string of numbers delimited by dots ('.').

   Blocks versus Scripts
       The difference between a block and a script is that scripts are closer to the linguistic notion of a set of code points
       required to present languages, while block is more of an artifact of the Unicode code point numbering and separation into
       blocks of (mostly) 256 code points.

       For example the Latin script is spread over several blocks, such as "Basic Latin", "Latin 1 Supplement", "Latin
       Extended-A", and "Latin Extended-B".  On the other hand, the Latin script does not contain all the characters of the
       "Basic Latin" block (also known as ASCII): it includes only the letters, and not, for example, the digits or the
       punctuation.

       For blocks see <http://www.unicode.org/Public/UNIDATA/Blocks.txt>;

       For scripts see UTR #24: <http://www.unicode.org/unicode/reports/tr24/>;

   Matching Scripts and Blocks
       Scripts are matched with the regular-expression construct "\p{...}" (e.g. "\p{Tibetan}" matches characters of the Tibetan
       script), while "\p{In...}" is used for blocks (e.g. "\p{InTibetan}" matches any of the 256 code points in the Tibetan
       block).

   Implementation Note
       The first use of charinfo() opens a read-only filehandle to the Unicode Character Database (the database is included in
       the Perl distribution).  The filehandle is then kept open for further queries.  In other words, if you are wondering
       where one of your filehandles went, that's where.

BUGS
       Does not yet support EBCDIC platforms.

       "compexcl()" should give a complete list of excluded code points.

AUTHOR
       Jarkko Hietaniemi



perl v5.12.4                                               2011-06-07                                          Unicode::UCD(3pm)

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