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CHARSETS(7)                                         Linux Programmer's Manual                                        CHARSETS(7)



NAME
       charsets - programmer's view of character sets and internationalization

DESCRIPTION
       Linux  is  an international operating system.  Various of its utilities and device drivers (including the console driver)
       support multilingual character sets including Latin-alphabet letters with  diacritical  marks,  accents,  ligatures,  and
       entire non-Latin alphabets including Greek, Cyrillic, Arabic, and Hebrew.

       This  manual  page  presents  a  programmer's-eye  view of different character-set standards and how they fit together on
       Linux.  Standards discussed include ASCII, ISO 8859, KOI8-R, Unicode, ISO 2022 and ISO 4873.  The primary emphasis is  on
       character  sets  actually  used as locale character sets, not the myriad others that can be found in data from other sys-
       tems.

       A complete list of charsets used in an officially supported locale in glibc 2.2.3  is:  ISO-8859-{1,2,3,5,6,7,8,9,13,15},
       CP1251,  UTF-8,  EUC-{KR,JP,TW}, KOI8-{R,U}, GB2312, GB18030, GBK, BIG5, BIG5-HKSCS and TIS-620 (in no particular order.)
       (Romanian may be switching to ISO-8859-16.)

   ASCII
       ASCII (American Standard Code For Information Interchange) is the original 7-bit character set, originally  designed  for
       American English.  It is currently described by the ECMA-6 standard.

       Various  ASCII  variants replacing the dollar sign with other currency symbols and replacing punctuation with non-English
       alphabetic characters to cover German, French, Spanish and others in 7 bits exist.  All  are  deprecated;  glibc  doesn't
       support locales whose character sets aren't true supersets of ASCII.  (These sets are also known as ISO-646, a close rel-
       ative of ASCII that permitted replacing these characters.)

       As Linux was written for hardware designed in the US, it natively supports ASCII.

   ISO 8859
       ISO 8859 is a series of 15 8-bit character sets all of which have US ASCII in their low (7-bit) half,  invisible  control
       characters in positions 128 to 159, and 96 fixed-width graphics in positions 160-255.

       Of  these, the most important is ISO 8859-1 (Latin-1).  It is natively supported in the Linux console driver, fairly well
       supported in X11R6, and is the base character set of HTML.

       Console support for the other 8859 character sets is available under Linux through  user-mode  utilities  (such  as  set-
       font(8)) that modify keyboard bindings and the EGA graphics table and employ the "user mapping" font table in the console
       driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
              Latin-1 covers most Western European languages  such  as  Albanian,  Catalan,  Danish,  Dutch,  English,  Faroese,
              Finnish,  French,  German,  Galician, Irish, Icelandic, Italian, Norwegian, Portuguese, Spanish, and Swedish.  The
              lack of the ligatures Dutch ij, French oe and old-style ,,German`` quotation marks is considered tolerable.

       8859-2 (Latin-2)
              Latin-2 supports most Latin-written Slavic and Central European languages:  Croatian,  Czech,  German,  Hungarian,
              Polish, Rumanian, Slovak, and Slovene.

       8859-3 (Latin-3)
              Latin-3  is  popular  with  authors  of  Esperanto,  Galician,  and  Maltese.  (Turkish is now written with 8859-9
              instead.)

       8859-4 (Latin-4)
              Latin-4 introduced letters for Estonian, Latvian,  and  Lithuanian.   It  is  essentially  obsolete;  see  8859-10
              (Latin-6) and 8859-13 (Latin-7).

       8859-5 Cyrillic  letters supporting Bulgarian, Byelorussian, Macedonian, Russian, Serbian and Ukrainian.  Ukrainians read
              the letter "ghe" with downstroke as "heh" and would need a ghe with upstroke to write a correct ghe.  See the dis-
              cussion of KOI8-R below.

       8859-6 Supports  Arabic.   The  8859-6  glyph table is a fixed font of separate letter forms, but a proper display engine
              should combine these using the proper initial, medial, and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports modern Hebrew without niqud (punctuation signs).  Niqud and full-fledged Biblical Hebrew are outside  the
              scope of this character set; under Linux, UTF-8 is the preferred encoding for these.

       8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic letters with Turkish ones.

       8859-10 (Latin-6)
              Latin  6  adds  the  last Inuit (Greenlandic) and Sami (Lappish) letters that were missing in Latin 4 to cover the
              entire Nordic area.  RFC 1345 listed a preliminary and different "latin6".  Skolt Sami  still  needs  a  few  more
              accents than these.

       8859-11
              This  only  exists as a rejected draft standard.  The draft standard was identical to TIS-620, which is used under
              Linux for Thai.

       8859-12
              This set does not exist.  While Vietnamese has been suggested for this space, it does not fit within the 96  (non-
              combining) characters ISO 8859 offers.  UTF-8 is the preferred character set for Vietnamese use under Linux.

       8859-13 (Latin-7)
              Supports the Baltic Rim languages; in particular, it includes Latvian characters not found in Latin-4.

       8859-14 (Latin-8)
              This  is  the  Celtic  character set, covering Gaelic and Welsh.  This charset also contains the dotted characters
              needed for Old Irish.

       8859-15 (Latin-9)
              This adds the Euro sign and French and Finnish letters that were missing in Latin-1.

       8859-16 (Latin-10)
              This set covers many of the languages covered by 8859-2, and supports Romanian more completely then that set does.

   KOI8-R
       KOI8-R is a non-ISO character set popular in Russia.  The lower half is US ASCII; the upper is a Cyrillic  character  set
       somewhat  better  designed  than ISO 8859-5.  KOI8-U is a common character set, based off KOI8-R, that has better support
       for Ukrainian.  Neither of these sets are ISO-2022 compatible, unlike the ISO-8859 series.

       Console support for KOI8-R is available under Linux through user-mode utilities that modify keyboard bindings and the EGA
       graphics table, and employ the "user mapping" font table in the console driver.

   JIS X 0208
       JIS  X 0208 is a Japanese national standard character set.  Though there are some more Japanese national standard charac-
       ter sets (like JIS X 0201, JIS X 0212, and JIS X 0213), this is the most important one.  Characters  are  mapped  into  a
       94x94 two-byte matrix, whose each byte is in the range 0x21-0x7e.  Note that JIS X 0208 is a character set, not an encod-
       ing.  This means that JIS X 0208 itself is not used for expressing text data.  JIS X 0208 is used as a component to  con-
       struct  encodings  such  as  EUC-JP,  Shift_JIS,  and  ISO-2022-JP.   EUC-JP is the most important encoding for Linux and
       includes US ASCII and JIS X 0208.  In EUC-JP, JIS X 0208 characters are expressed in two bytes, each of which is the  JIS
       X 0208 code plus 0x80.

   KS X 1001
       KS  X  1001 is a Korean national standard character set.  Just as JIS X 0208, characters are mapped into a 94x94 two-byte
       matrix.  KS X 1001 is used like JIS X 0208, as a component to construct encodings such as EUC-KR, Johab, and ISO-2022-KR.
       EUC-KR is the most important encoding for Linux and includes US ASCII and KS X 1001.  KS C 5601 is an older name for KS X
       1001.

   GB 2312
       GB 2312 is a mainland Chinese national standard character set used to express simplified Chinese.  Just like JIS X  0208,
       characters  are  mapped into a 94x94 two-byte matrix used to construct EUC-CN.  EUC-CN is the most important encoding for
       Linux and includes US ASCII and GB 2312.  Note that EUC-CN is often called as GB, GB 2312, or CN-GB.

   Big5
       Big5 is a popular character set in Taiwan to express traditional Chinese.  (Big5 is both a character set  and  an  encod-
       ing.)  It is a superset of US ASCII.  Non-ASCII characters are expressed in two bytes.  Bytes 0xa1-0xfe are used as lead-
       ing bytes for two-byte characters.  Big5 and its extension is widely used in  Taiwan  and  Hong  Kong.   It  is  not  ISO
       2022-compliant.

   TIS 620
       TIS  620 is a Thai national standard character set and a superset of US ASCII.  Like ISO 8859 series, Thai characters are
       mapped into 0xa1-0xfe.  TIS 620 is the only commonly used character set under Linux besides UTF-8 to have combining char-
       acters.

   UNICODE
       Unicode  (ISO  10646)  is a standard which aims to unambiguously represent every character in every human language.  Uni-
       code's structure permits 20.1 bits to encode every character.  Since most computers don't include 20.1-bit integers, Uni-
       code is usually encoded as 32-bit integers internally and either a series of 16-bit integers (UTF-16) (needing two 16-bit
       integers only when encoding certain rare characters) or a series of 8-bit  bytes  (UTF-8).   Information  on  Unicode  is
       available at <http://www.unicode.org>;.

       Linux  represents  Unicode using the 8-bit Unicode Transformation Format (UTF-8).  UTF-8 is a variable length encoding of
       Unicode.  It uses 1 byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16 bits, 4 bytes for 21 bits, 5  bytes  for  26
       bits, 6 bytes for 31 bits.

       Let  0,1,x stand for a zero, one, or arbitrary bit.  A byte 0xxxxxxx stands for the Unicode 00000000 0xxxxxxx which codes
       the same symbol as the ASCII 0xxxxxxx.  Thus, ASCII goes unchanged into UTF-8, and people using only ASCII do not  notice
       any change: not in code, and not in file size.

       A  byte  110xxxxx  is  the  start  of  a  2-byte code, and 110xxxxx 10yyyyyy is assembled into 00000xxx xxyyyyyy.  A byte
       1110xxxx is the start of a 3-byte code, and 1110xxxx 10yyyyyy 10zzzzzz is assembled into xxxxyyyy yyzzzzzz.  (When  UTF-8
       is used to code the 31-bit ISO 10646 then this progression continues up to 6-byte codes.)

       For  most  people who use ISO-8859 character sets, this means that the characters outside of ASCII are now coded with two
       bytes.  This tends to expand ordinary text files by only one or two percent.  For Russian or Greek  users,  this  expands
       ordinary  text  files  by  100%, since text in those languages is mostly outside of ASCII.  For Japanese users this means
       that the 16-bit codes now in common use will take three bytes.  While there are algorithmic conversions from some charac-
       ter  sets (esp. ISO-8859-1) to Unicode, general conversion requires carrying around conversion tables, which can be quite
       large for 16-bit codes.

       Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other byte is the head of a code.  Note that the only  way
       ASCII  bytes  occur  in  a UTF-8 stream, is as themselves.  In particular, there are no embedded NULs ('\0') or '/'s that
       form part of some larger code.

       Since ASCII, and, in particular, NUL and '/', are unchanged, the kernel does not notice that UTF-8  is  being  used.   It
       does not care at all what the bytes it is handling stand for.

       Rendering  of Unicode data streams is typically handled through "subfont" tables which map a subset of Unicode to glyphs.
       Internally the kernel uses Unicode to describe the subfont loaded in video RAM.  This means that in UTF-8  mode  one  can
       use  a  character  set with 512 different symbols.  This is not enough for Japanese, Chinese and Korean, but it is enough
       for most other purposes.

       At the current time, the console driver does not handle combining characters.  So Thai, Sioux and any other script  need-
       ing combining characters can't be handled on the console.

   ISO 2022 and ISO 4873
       The  ISO  2022  and 4873 standards describe a font-control model based on VT100 practice.  This model is (partially) sup-
       ported by the Linux kernel and by xterm(1).  It is popular in Japan and Korea.

       There are 4 graphic character sets, called G0, G1, G2 and G3, and one of them is the current character set for codes with
       high  bit  zero  (initially G0), and one of them is the current character set for codes with high bit one (initially G1).
       Each graphic character set has 94 or 96 characters, and is essentially a 7-bit  character  set.   It  uses  codes  either
       040-0177 (041-0176) or 0240-0377 (0241-0376).  G0 always has size 94 and uses codes 041-0176.

       Switching  between  character  sets  is done using the shift functions ^N (SO or LS1), ^O (SI or LS0), ESC n (LS2), ESC o
       (LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC | (LS3R).  The function LSn makes character set  Gn  the
       current  one  for codes with high bit zero.  The function LSnR makes character set Gn the current one for codes with high
       bit one.  The function SSn makes character set Gn (n=2 or 3) the current one for the next character only  (regardless  of
       the value of its high order bit).

       A 94-character set is designated as Gn character set by an escape sequence ESC ( xx (for G0), ESC ) xx (for G1), ESC * xx
       (for G2), ESC + xx (for G3), where xx is a symbol or a pair of symbols found in the ISO 2375  International  Register  of
       Coded  Character  Sets.   For  example,  ESC ( @ selects the ISO 646 character set as G0, ESC ( A selects the UK standard
       character set (with pound instead of number sign), ESC ( B selects ASCII (with dollar instead of currency sign), ESC (  M
       selects a character set for African languages, ESC ( ! A selects the Cuban character set, etc. etc.

       A  96-character set is designated as Gn character set by an escape sequence ESC - xx (for G1), ESC . xx (for G2) or ESC /
       xx (for G3).  For example, ESC - G selects the Hebrew alphabet as G1.

       A multibyte character set is designated as Gn character set by an escape sequence ESC $ xx or ESC $ ( xx (for G0), ESC  $
       ) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).  For example, ESC $ ( C selects the Korean character set for G0.
       The Japanese character set selected by ESC $ B has a more recent version selected by ESC & @ ESC $ B.

       ISO 4873 stipulates a narrower use of character sets, where G0 is fixed (always ASCII), so that G1, G2 and G3 can only be
       invoked  for codes with the high order bit set.  In particular, ^N and ^O are not used anymore, ESC ( xx can be used only
       with xx=B, and ESC ) xx, ESC * xx, ESC + xx are equivalent to ESC - xx, ESC . xx, ESC / xx, respectively.

SEE ALSO
       console(4), console_codes(4), console_ioctl(4), ascii(7), iso_8859-1(7), unicode(7), utf-8(7)

COLOPHON
       This page is part of release 3.25 of the Linux man-pages project.  A description of the project,  and  information  about
       reporting bugs, can be found at http://www.kernel.org/doc/man-pages/.



Linux                                                      2008-06-03                                                CHARSETS(7)

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