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overload(3pm)                                   Perl Programmers Reference Guide                                   overload(3pm)



NAME
       overload - Package for overloading Perl operations

SYNOPSIS
           package SomeThing;

           use overload
               '+' => \&myadd,
               '-' => \&mysub;
               # etc
           ...

           package main;
           $a = SomeThing->new( 57 );
           $b=5+$a;
           ...
           if (overload::Overloaded $b) {...}
           ...
           $strval = overload::StrVal $b;

DESCRIPTION
       This pragma allows overloading of Perl's operators for a class.  To overload built-in functions, see "Overriding Built-in
       Functions" in perlsub instead.

   Declaration of overloaded functions
       The compilation directive

           package Number;
           use overload
               "+" => \&add,
               "*=" => "muas";

       declares function Number::add() for addition, and method muas() in the "class" "Number" (or one of its base classes) for
       the assignment form "*=" of multiplication.

       Arguments of this directive come in (key, value) pairs.  Legal values are values legal inside a "&{ ... }" call, so the
       name of a subroutine, a reference to a subroutine, or an anonymous subroutine will all work.  Note that values specified
       as strings are interpreted as methods, not subroutines.  Legal keys are listed below.

       The subroutine "add" will be called to execute "$a+$b" if $a is a reference to an object blessed into the package
       "Number", or if $a is not an object from a package with defined mathemagic addition, but $b is a reference to a "Number".
       It can also be called in other situations, like "$a+=7", or "$a++".  See "MAGIC AUTOGENERATION".  (Mathemagical methods
       refer to methods triggered by an overloaded mathematical operator.)

       Since overloading respects inheritance via the @ISA hierarchy, the above declaration would also trigger overloading of
       "+" and "*=" in all the packages which inherit from "Number".

   Calling Conventions for Binary Operations
       The functions specified in the "use overload ..." directive are called with three (in one particular case with four, see
       "Last Resort") arguments.  If the corresponding operation is binary, then the first two arguments are the two arguments
       of the operation.  However, due to general object calling conventions, the first argument should always be an object in
       the package, so in the situation of "7+$a", the order of the arguments is interchanged.  It probably does not matter when
       implementing the addition method, but whether the arguments are reversed is vital to the subtraction method.  The method
       can query this information by examining the third argument, which can take three different values:

       FALSE  the order of arguments is as in the current operation.

       TRUE   the arguments are reversed.

       "undef"
              the current operation is an assignment variant (as in "$a+=7"), but the usual function is called instead.  This
              additional information can be used to generate some optimizations.  Compare "Calling Conventions for Mutators".

   Calling Conventions for Unary Operations
       Unary operation are considered binary operations with the second argument being "undef".  Thus the functions that
       overloads "{"++"}" is called with arguments "($a,undef,'')" when $a++ is executed.

   Calling Conventions for Mutators
       Two types of mutators have different calling conventions:

       "++" and "--"
           The routines which implement these operators are expected to actually mutate their arguments.  So, assuming that $obj
           is a reference to a number,

             sub incr { my $n = $ {$_[0]}; ++$n; $_[0] = bless \$n}

           is an appropriate implementation of overloaded "++".  Note that

             sub incr { ++$ {$_[0]} ; shift }

           is OK if used with preincrement and with postincrement. (In the case of postincrement a copying will be performed,
           see "Copy Constructor".)

       "x=" and other assignment versions
           There is nothing special about these methods.  They may change the value of their arguments, and may leave it as is.
           The result is going to be assigned to the value in the left-hand-side if different from this value.

           This allows for the same method to be used as overloaded "+=" and "+".  Note that this is allowed, but not
           recommended, since by the semantic of "Fallback" Perl will call the method for "+" anyway, if "+=" is not overloaded.

       Warning.  Due to the presence of assignment versions of operations, routines which may be called in assignment context
       may create self-referential structures.  Currently Perl will not free self-referential structures until cycles are
       "explicitly" broken.  You may get problems when traversing your structures too.

       Say,

         use overload '+' => sub { bless [ \$_[0], \$_[1] ] };

       is asking for trouble, since for code "$obj += $foo" the subroutine is called as "$obj = add($obj, $foo, undef)", or
       "$obj = [\$obj, \$foo]".  If using such a subroutine is an important optimization, one can overload "+=" explicitly by a
       non-"optimized" version, or switch to non-optimized version if "not defined $_[2]" (see "Calling Conventions for Binary
       Operations").

       Even if no explicit assignment-variants of operators are present in the script, they may be generated by the optimizer.
       Say, ",$obj," or ',' . $obj . ',' may be both optimized to

         my $tmp = ',' . $obj;    $tmp .= ',';

   Overloadable Operations
       The following symbols can be specified in "use overload" directive:

       o    Arithmetic operations

                "+", "+=", "-", "-=", "*", "*=", "/", "/=", "%", "%=",
                "**", "**=", "<<", "<<=", ">>", ">>=", "x", "x=", ".", ".=",

            For these operations a substituted non-assignment variant can be called if the assignment variant is not available.
            Methods for operations "+", "-", "+=", and "-=" can be called to automatically generate increment and decrement
            methods.  The operation "-" can be used to autogenerate missing methods for unary minus or "abs".

            See "MAGIC AUTOGENERATION", "Calling Conventions for Mutators" and "Calling Conventions for Binary Operations") for
            details of these substitutions.

       o    Comparison operations

                "<",  "<=", ">",  ">=", "==", "!=", "<=>",
                "lt", "le", "gt", "ge", "eq", "ne", "cmp",

            If the corresponding "spaceship" variant is available, it can be used to substitute for the missing operation.
            During "sort"ing arrays, "cmp" is used to compare values subject to "use overload".

       o    Bit operations

                "&", "&=", "^", "^=", "|", "|=", "neg", "!", "~",

            "neg" stands for unary minus.  If the method for "neg" is not specified, it can be autogenerated using the method
            for subtraction. If the method for "!" is not specified, it can be autogenerated using the methods for "bool", or
            "", or "0+".

            The same remarks in "Arithmetic operations" about assignment-variants and autogeneration apply for bit operations
            "&", "^", and "|" as well.

       o    Increment and decrement

                "++", "--",

            If undefined, addition and subtraction methods can be used instead.  These operations are called both in prefix and
            postfix form.

       o    Transcendental functions

                "atan2", "cos", "sin", "exp", "abs", "log", "sqrt", "int"

            If "abs" is unavailable, it can be autogenerated using methods for "<" or "<=>" combined with either unary minus or
            subtraction.

            Note that traditionally the Perl function int rounds to 0, thus for floating-point-like types one should follow the
            same semantic.  If "int" is unavailable, it can be autogenerated using the overloading of "0+".

       o    Boolean, string, numeric and regexp conversions

                'bool', '""', '0+', 'qr'

            If one or two of these operations are not overloaded, the remaining ones can be used instead.  "bool" is used in the
            flow control operators (like "while") and for the ternary "?:" operation; "qr" is used for the RHS of "=~" and when
            an object is interpolated into a regexp.

            "bool", "", and "0+" can return any arbitrary Perl value.  If the corresponding operation for this value is
            overloaded too, that operation will be called again with this value. "qr" must return a compiled regexp, or a ref to
            a compiled regexp (such as "qr//" returns), and any further overloading on the return value will be ignored.

            As a special case if the overload returns the object itself then it will be used directly. An overloaded conversion
            returning the object is probably a bug, because you're likely to get something that looks like
            "YourPackage=HASH(0x8172b34)".

       o    Iteration

                "<>"

            If not overloaded, the argument will be converted to a filehandle or glob (which may require a stringification).
            The same overloading happens both for the read-filehandle syntax "<$var>" and globbing syntax "<${var}>".

            BUGS Even in list context, the iterator is currently called only once and with scalar context.

       o    File tests

                "-X"

            This overload is used for all the filetest operators ("-f", "-x" and so on: see "-X" in perlfunc for the full list).
            Even though these are unary operators, the method will be called with a second argument which is a single letter
            indicating which test was performed. Note that the overload key is the literal string "-X": you can't provide
            separate overloads for the different tests.

            Calling an overloaded filetest operator does not affect the stat value associated with the special filehandle "_".
            It still refers to the result of the last "stat", "lstat" or unoverloaded filetest.

            If not overloaded, these operators will fall back to the default behaviour even without "fallback => 1". This means
            that if the object is a blessed glob or blessed IO ref it will be treated as a filehandle, otherwise string
            overloading will be invoked and the result treated as a filename.

            This overload was introduced in perl 5.12.

       o    Matching

            The key "~~" allows you to override the smart matching logic used by the "~~" operator and the switch construct
            ("given"/"when").  See "switch" in perlsyn and feature.

            Unusually, overloading of the smart match operator does not automatically take precedence over normal smart match
            behaviour. In particular, in the following code:

                package Foo;
                use overload '~~' => 'match';

                my $obj =  Foo->new();
                $obj ~~ [ 1,2,3 ];

            the smart match does not invoke the method call like this:

                $obj->match([1,2,3],0);

            rather, the smart match distributive rule takes precedence, so $obj is smart matched against each array element in
            turn until a match is found, so you may see between one and three of these calls instead:

                $obj->match(1,0);
                $obj->match(2,0);
                $obj->match(3,0);

            Consult the match table in  "Smart matching in detail" in perlsyn for details of when overloading is invoked.

       o    Dereferencing

                '${}', '@{}', '%{}', '&{}', '*{}'.

            If not overloaded, the argument will be dereferenced as is, thus should be of correct type.  These functions should
            return a reference of correct type, or another object with overloaded dereferencing.

            As a special case if the overload returns the object itself then it will be used directly (provided it is the
            correct type).

            The dereference operators must be specified explicitly they will not be passed to "nomethod".

       o    Special

                "nomethod", "fallback", "=".

            see "SPECIAL SYMBOLS FOR "use overload"".

       See "Fallback" for an explanation of when a missing method can be autogenerated.

       A computer-readable form of the above table is available in the hash %overload::ops, with values being space-separated
       lists of names:

        with_assign      => '+ - * / % ** << >> x .',
        assign           => '+= -= *= /= %= **= <<= >>= x= .=',
        num_comparison   => '< <= > >= == !=',
        '3way_comparison'=> '<=> cmp',
        str_comparison   => 'lt le gt ge eq ne',
        binary           => '& &= | |= ^ ^=',
        unary            => 'neg ! ~',
        mutators         => '++ --',
        func             => 'atan2 cos sin exp abs log sqrt',
        conversion       => 'bool "" 0+ qr',
        iterators        => '<>',
        filetest         => '-X',
        dereferencing    => '${} @{} %{} &{} *{}',
        matching         => '~~',
        special          => 'nomethod fallback ='

   Inheritance and overloading
       Inheritance interacts with overloading in two ways.

       Strings as values of "use overload" directive
           If "value" in

             use overload key => value;

           is a string, it is interpreted as a method name.

       Overloading of an operation is inherited by derived classes
           Any class derived from an overloaded class is also overloaded.  The set of overloaded methods is the union of
           overloaded methods of all the ancestors. If some method is overloaded in several ancestor, then which description
           will be used is decided by the usual inheritance rules:

           If "A" inherits from "B" and "C" (in this order), "B" overloads "+" with "\&D::plus_sub", and "C" overloads "+" by
           "plus_meth", then the subroutine "D::plus_sub" will be called to implement operation "+" for an object in package
           "A".

       Note that since the value of the "fallback" key is not a subroutine, its inheritance is not governed by the above rules.
       In the current implementation, the value of "fallback" in the first overloaded ancestor is used, but this is accidental
       and subject to change.

SPECIAL SYMBOLS FOR "use overload"
       Three keys are recognized by Perl that are not covered by the above description.

   Last Resort
       "nomethod" should be followed by a reference to a function of four parameters.  If defined, it is called when the
       overloading mechanism cannot find a method for some operation.  The first three arguments of this function coincide with
       the arguments for the corresponding method if it were found, the fourth argument is the symbol corresponding to the
       missing method.  If several methods are tried, the last one is used.  Say, "1-$a" can be equivalent to

               &nomethodMethod($a,1,1,"-")

       if the pair "nomethod" => "nomethodMethod" was specified in the "use overload" directive.

       The "nomethod" mechanism is not used for the dereference operators ( ${} @{} %{} &{} *{} ).

       If some operation cannot be resolved, and there is no function assigned to "nomethod", then an exception will be raised
       via die()-- unless "fallback" was specified as a key in "use overload" directive.

   Fallback
       The key "fallback" governs what to do if a method for a particular operation is not found.  Three different cases are
       possible depending on the value of "fallback":

       o               "undef"

                       Perl tries to use a substituted method (see "MAGIC AUTOGENERATION").  If this fails, it then tries to
                       calls "nomethod" value; if missing, an exception will be raised.

       o               TRUE

                       The same as for the "undef" value, but no exception is raised.  Instead, it silently reverts to what it
                       would have done were there no "use overload" present.

       o               defined, but FALSE

                       No autogeneration is tried.  Perl tries to call "nomethod" value, and if this is missing, raises an
                       exception.

       Note. "fallback" inheritance via @ISA is not carved in stone yet, see "Inheritance and overloading".

   Copy Constructor
       The value for "=" is a reference to a function with three arguments, i.e., it looks like the other values in "use
       overload". However, it does not overload the Perl assignment operator. This would go against Camel hair.

       This operation is called in the situations when a mutator is applied to a reference that shares its object with some
       other reference, such as

               $a=$b;
               ++$a;

       To make this change $a and not change $b, a copy of $$a is made, and $a is assigned a reference to this new object.  This
       operation is done during execution of the "++$a", and not during the assignment, (so before the increment $$a coincides
       with $$b).  This is only done if "++" is expressed via a method for '++' or '+=' (or "nomethod").  Note that if this
       operation is expressed via '+' a nonmutator, i.e., as in

               $a=$b;
               $a=$a+1;

       then $a does not reference a new copy of $$a, since $$a does not appear as lvalue when the above code is executed.

       If the copy constructor is required during the execution of some mutator, but a method for '=' was not specified, it can
       be autogenerated as a string copy if the object is a plain scalar or a simple assignment if it is not.

       Example
            The actually executed code for

                    $a=$b;
                    Something else which does not modify $a or $b....
                    ++$a;

            may be

                    $a=$b;
                    Something else which does not modify $a or $b....
                    $a = $a->clone(undef,"");
                    $a->incr(undef,"");

            if $b was mathemagical, and '++' was overloaded with "\&incr", '=' was overloaded with "\&clone".

       Same behaviour is triggered by "$b = $a++", which is consider a synonym for "$b = $a; ++$a".

MAGIC AUTOGENERATION
       If a method for an operation is not found, and the value for  "fallback" is TRUE or undefined, Perl tries to autogenerate
       a substitute method for the missing operation based on the defined operations.  Autogenerated method substitutions are
       possible for the following operations:

       Assignment forms of arithmetic operations
                       "$a+=$b" can use the method for "+" if the method for "+=" is not defined.

       Conversion operations
                       String, numeric, boolean and regexp conversions are calculated in terms of one another if not all of them
                       are defined.

       Increment and decrement
                       The "++$a" operation can be expressed in terms of "$a+=1" or "$a+1", and "$a--" in terms of "$a-=1" and
                       "$a-1".

       "abs($a)"       can be expressed in terms of "$a<0" and "-$a" (or "0-$a").

       Unary minus     can be expressed in terms of subtraction.

       Negation        "!" and "not" can be expressed in terms of boolean conversion, or string or numerical conversion.

       Concatenation   can be expressed in terms of string conversion.

       Comparison operations
                       can be expressed in terms of its "spaceship" counterpart: either "<=>" or "cmp":

                           <, >, <=, >=, ==, !=        in terms of <=>
                           lt, gt, le, ge, eq, ne      in terms of cmp

       Iterator
                           <>                          in terms of builtin operations

       Dereferencing
                           ${} @{} %{} &{} *{}         in terms of builtin operations

       Copy operator   can be expressed in terms of an assignment to the dereferenced value, if this value is a scalar and not a
                       reference, or simply a reference assignment otherwise.

Minimal set of overloaded operations
       Since some operations can be automatically generated from others, there is a minimal set of operations that need to be
       overloaded in order to have the complete set of overloaded operations at one's disposal.  Of course, the autogenerated
       operations may not do exactly what the user expects. See "MAGIC AUTOGENERATION" above. The minimal set is:

           + - * / % ** << >> x
           <=> cmp
           & | ^ ~
           atan2 cos sin exp log sqrt int

       Additionally, you need to define at least one of string, boolean or numeric conversions because any one can be used to
       emulate the others.  The string conversion can also be used to emulate concatenation.

Losing overloading
       The restriction for the comparison operation is that even if, for example, `"cmp"' should return a blessed reference, the
       autogenerated `"lt"' function will produce only a standard logical value based on the numerical value of the result of
       `"cmp"'.  In particular, a working numeric conversion is needed in this case (possibly expressed in terms of other
       conversions).

       Similarly, ".="  and "x=" operators lose their mathemagical properties if the string conversion substitution is applied.

       When you chop() a mathemagical object it is promoted to a string and its mathemagical properties are lost.  The same can
       happen with other operations as well.

Run-time Overloading
       Since all "use" directives are executed at compile-time, the only way to change overloading during run-time is to

           eval 'use overload "+" => \&addmethod';

       You can also use

           eval 'no overload "+", "--", "<="';

       though the use of these constructs during run-time is questionable.

Public functions
       Package "overload.pm" provides the following public functions:

       overload::StrVal(arg)
            Gives string value of "arg" as in absence of stringify overloading. If you are using this to get the address of a
            reference (useful for checking if two references point to the same thing) then you may be better off using
            "Scalar::Util::refaddr()", which is faster.

       overload::Overloaded(arg)
            Returns true if "arg" is subject to overloading of some operations.

       overload::Method(obj,op)
            Returns "undef" or a reference to the method that implements "op".

Overloading constants
       For some applications, the Perl parser mangles constants too much.  It is possible to hook into this process via
       "overload::constant()" and "overload::remove_constant()" functions.

       These functions take a hash as an argument.  The recognized keys of this hash are:

       integer to overload integer constants,

       float   to overload floating point constants,

       binary  to overload octal and hexadecimal constants,

       q       to overload "q"-quoted strings, constant pieces of "qq"- and "qx"-quoted strings and here-documents,

       qr      to overload constant pieces of regular expressions.

       The corresponding values are references to functions which take three arguments: the first one is the initial string form
       of the constant, the second one is how Perl interprets this constant, the third one is how the constant is used.  Note
       that the initial string form does not contain string delimiters, and has backslashes in backslash-delimiter combinations
       stripped (thus the value of delimiter is not relevant for processing of this string).  The return value of this function
       is how this constant is going to be interpreted by Perl.  The third argument is undefined unless for overloaded "q"- and
       "qr"- constants, it is "q" in single-quote context (comes from strings, regular expressions, and single-quote HERE
       documents), it is "tr" for arguments of "tr"/"y" operators, it is "s" for right-hand side of "s"-operator, and it is "qq"
       otherwise.

       Since an expression "ab$cd,," is just a shortcut for 'ab' . $cd . ',,', it is expected that overloaded constant strings
       are equipped with reasonable overloaded catenation operator, otherwise absurd results will result.  Similarly, negative
       numbers are considered as negations of positive constants.

       Note that it is probably meaningless to call the functions overload::constant() and overload::remove_constant() from
       anywhere but import() and unimport() methods.  From these methods they may be called as

               sub import {
                 shift;
                 return unless @_;
                 die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
                 overload::constant integer => sub {Math::BigInt->new(shift)};
               }

IMPLEMENTATION
       What follows is subject to change RSN.

       The table of methods for all operations is cached in magic for the symbol table hash for the package.  The cache is
       invalidated during processing of "use overload", "no overload", new function definitions, and changes in @ISA. However,
       this invalidation remains unprocessed until the next "bless"ing into the package. Hence if you want to change overloading
       structure dynamically, you'll need an additional (fake) "bless"ing to update the table.

       (Every SVish thing has a magic queue, and magic is an entry in that queue.  This is how a single variable may participate
       in multiple forms of magic simultaneously.  For instance, environment variables regularly have two forms at once: their
       %ENV magic and their taint magic. However, the magic which implements overloading is applied to the stashes, which are
       rarely used directly, thus should not slow down Perl.)

       If an object belongs to a package using overload, it carries a special flag.  Thus the only speed penalty during
       arithmetic operations without overloading is the checking of this flag.

       In fact, if "use overload" is not present, there is almost no overhead for overloadable operations, so most programs
       should not suffer measurable performance penalties.  A considerable effort was made to minimize the overhead when
       overload is used in some package, but the arguments in question do not belong to packages using overload.  When in doubt,
       test your speed with "use overload" and without it.  So far there have been no reports of substantial speed degradation
       if Perl is compiled with optimization turned on.

       There is no size penalty for data if overload is not used. The only size penalty if overload is used in some package is
       that all the packages acquire a magic during the next "bless"ing into the package. This magic is three-words-long for
       packages without overloading, and carries the cache table if the package is overloaded.

       Copying ("$a=$b") is shallow; however, a one-level-deep copying is carried out before any operation that can imply an
       assignment to the object $a (or $b) refers to, like "$a++".  You can override this behavior by defining your own copy
       constructor (see "Copy Constructor").

       It is expected that arguments to methods that are not explicitly supposed to be changed are constant (but this is not
       enforced).

Metaphor clash
       One may wonder why the semantic of overloaded "=" is so counter intuitive.  If it looks counter intuitive to you, you are
       subject to a metaphor clash.

       Here is a Perl object metaphor:

         object is a reference to blessed data

       and an arithmetic metaphor:

         object is a thing by itself.

       The main problem of overloading "=" is the fact that these metaphors imply different actions on the assignment "$a = $b"
       if $a and $b are objects.  Perl-think implies that $a becomes a reference to whatever $b was referencing.  Arithmetic-
       think implies that the value of "object" $a is changed to become the value of the object $b, preserving the fact that $a
       and $b are separate entities.

       The difference is not relevant in the absence of mutators.  After a Perl-way assignment an operation which mutates the
       data referenced by $a would change the data referenced by $b too.  Effectively, after "$a = $b" values of $a and $b
       become indistinguishable.

       On the other hand, anyone who has used algebraic notation knows the expressive power of the arithmetic metaphor.
       Overloading works hard to enable this metaphor while preserving the Perlian way as far as possible.  Since it is not
       possible to freely mix two contradicting metaphors, overloading allows the arithmetic way to write things as far as all
       the mutators are called via overloaded access only.  The way it is done is described in "Copy Constructor".

       If some mutator methods are directly applied to the overloaded values, one may need to explicitly unlink other values
       which references the same value:

           $a = Data->new(23);
           ...
           $b = $a;            # $b is "linked" to $a
           ...
           $a = $a->clone;     # Unlink $b from $a
           $a->increment_by(4);

       Note that overloaded access makes this transparent:

           $a = Data->new(23);
           $b = $a;            # $b is "linked" to $a
           $a += 4;            # would unlink $b automagically

       However, it would not make

           $a = Data->new(23);
           $a = 4;             # Now $a is a plain 4, not 'Data'

       preserve "objectness" of $a.  But Perl has a way to make assignments to an object do whatever you want.  It is just not
       the overload, but tie()ing interface (see "tie" in perlfunc).  Adding a FETCH() method which returns the object itself,
       and STORE() method which changes the value of the object, one can reproduce the arithmetic metaphor in its completeness,
       at least for variables which were tie()d from the start.

       (Note that a workaround for a bug may be needed, see "BUGS".)

Cookbook
       Please add examples to what follows!

   Two-face scalars
       Put this in two_face.pm in your Perl library directory:

         package two_face;             # Scalars with separate string and
                                       # numeric values.
         sub new { my $p = shift; bless [@_], $p }
         use overload '""' => \&str, '0+' => \&num, fallback => 1;
         sub num {shift->[1]}
         sub str {shift->[0]}

       Use it as follows:

         require two_face;
         my $seven = two_face->new("vii", 7);
         printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
         print "seven contains `i'\n" if $seven =~ /i/;

       (The second line creates a scalar which has both a string value, and a numeric value.)  This prints:

         seven=vii, seven=7, eight=8
         seven contains `i'

   Two-face references
       Suppose you want to create an object which is accessible as both an array reference and a hash reference.

         package two_refs;
         use overload '%{}' => \&gethash, '@{}' => sub { $ {shift()} };
         sub new {
           my $p = shift;
           bless \ [@_], $p;
         }
         sub gethash {
           my %h;
           my $self = shift;
           tie %h, ref $self, $self;
           \%h;
         }

         sub TIEHASH { my $p = shift; bless \ shift, $p }
         my %fields;
         my $i = 0;
         $fields{$_} = $i++ foreach qw{zero one two three};
         sub STORE {
           my $self = ${shift()};
           my $key = $fields{shift()};
           defined $key or die "Out of band access";
           $$self->[$key] = shift;
         }
         sub FETCH {
           my $self = ${shift()};
           my $key = $fields{shift()};
           defined $key or die "Out of band access";
           $$self->[$key];
         }

       Now one can access an object using both the array and hash syntax:

         my $bar = two_refs->new(3,4,5,6);
         $bar->[2] = 11;
         $bar->{two} == 11 or die 'bad hash fetch';

       Note several important features of this example.  First of all, the actual type of $bar is a scalar reference, and we do
       not overload the scalar dereference.  Thus we can get the actual non-overloaded contents of $bar by just using $$bar
       (what we do in functions which overload dereference).  Similarly, the object returned by the TIEHASH() method is a scalar
       reference.

       Second, we create a new tied hash each time the hash syntax is used.  This allows us not to worry about a possibility of
       a reference loop, which would lead to a memory leak.

       Both these problems can be cured.  Say, if we want to overload hash dereference on a reference to an object which is
       implemented as a hash itself, the only problem one has to circumvent is how to access this actual hash (as opposed to the
       virtual hash exhibited by the overloaded dereference operator).  Here is one possible fetching routine:

         sub access_hash {
           my ($self, $key) = (shift, shift);
           my $class = ref $self;
           bless $self, 'overload::dummy'; # Disable overloading of %{}
           my $out = $self->{$key};
           bless $self, $class;        # Restore overloading
           $out;
         }

       To remove creation of the tied hash on each access, one may an extra level of indirection which allows a non-circular
       structure of references:

         package two_refs1;
         use overload '%{}' => sub { ${shift()}->[1] },
                      '@{}' => sub { ${shift()}->[0] };
         sub new {
           my $p = shift;
           my $a = [@_];
           my %h;
           tie %h, $p, $a;
           bless \ [$a, \%h], $p;
         }
         sub gethash {
           my %h;
           my $self = shift;
           tie %h, ref $self, $self;
           \%h;
         }

         sub TIEHASH { my $p = shift; bless \ shift, $p }
         my %fields;
         my $i = 0;
         $fields{$_} = $i++ foreach qw{zero one two three};
         sub STORE {
           my $a = ${shift()};
           my $key = $fields{shift()};
           defined $key or die "Out of band access";
           $a->[$key] = shift;
         }
         sub FETCH {
           my $a = ${shift()};
           my $key = $fields{shift()};
           defined $key or die "Out of band access";
           $a->[$key];
         }

       Now if $baz is overloaded like this, then $baz is a reference to a reference to the intermediate array, which keeps a
       reference to an actual array, and the access hash.  The tie()ing object for the access hash is a reference to a reference
       to the actual array, so

       o   There are no loops of references.

       o   Both "objects" which are blessed into the class "two_refs1" are references to a reference to an array, thus
           references to a scalar.  Thus the accessor expression "$$foo->[$ind]" involves no overloaded operations.

   Symbolic calculator
       Put this in symbolic.pm in your Perl library directory:

         package symbolic;             # Primitive symbolic calculator
         use overload nomethod => \&wrap;

         sub new { shift; bless ['n', @_] }
         sub wrap {
           my ($obj, $other, $inv, $meth) = @_;
           ($obj, $other) = ($other, $obj) if $inv;
           bless [$meth, $obj, $other];
         }

       This module is very unusual as overloaded modules go: it does not provide any usual overloaded operators, instead it
       provides the Last Resort operator "nomethod".  In this example the corresponding subroutine returns an object which
       encapsulates operations done over the objects: "symbolic->new(3)" contains "['n', 3]", "2 + symbolic->new(3)" contains
       "['+', 2, ['n', 3]]".

       Here is an example of the script which "calculates" the side of circumscribed octagon using the above package:

         require symbolic;
         my $iter = 1;                 # 2**($iter+2) = 8
         my $side = symbolic->new(1);
         my $cnt = $iter;

         while ($cnt--) {
           $side = (sqrt(1 + $side**2) - 1)/$side;
         }
         print "OK\n";

       The value of $side is

         ['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
                              undef], 1], ['n', 1]]

       Note that while we obtained this value using a nice little script, there is no simple way to use this value.  In fact
       this value may be inspected in debugger (see perldebug), but only if "bareStringify" Option is set, and not via "p"
       command.

       If one attempts to print this value, then the overloaded operator "" will be called, which will call "nomethod" operator.
       The result of this operator will be stringified again, but this result is again of type "symbolic", which will lead to an
       infinite loop.

       Add a pretty-printer method to the module symbolic.pm:

         sub pretty {
           my ($meth, $a, $b) = @{+shift};
           $a = 'u' unless defined $a;
           $b = 'u' unless defined $b;
           $a = $a->pretty if ref $a;
           $b = $b->pretty if ref $b;
           "[$meth $a $b]";
         }

       Now one can finish the script by

         print "side = ", $side->pretty, "\n";

       The method "pretty" is doing object-to-string conversion, so it is natural to overload the operator "" using this method.
       However, inside such a method it is not necessary to pretty-print the components $a and $b of an object.  In the above
       subroutine "[$meth $a $b]" is a catenation of some strings and components $a and $b.  If these components use
       overloading, the catenation operator will look for an overloaded operator "."; if not present, it will look for an
       overloaded operator "".  Thus it is enough to use

         use overload nomethod => \&wrap, '""' => \&str;
         sub str {
           my ($meth, $a, $b) = @{+shift};
           $a = 'u' unless defined $a;
           $b = 'u' unless defined $b;
           "[$meth $a $b]";
         }

       Now one can change the last line of the script to

         print "side = $side\n";

       which outputs

         side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]

       and one can inspect the value in debugger using all the possible methods.

       Something is still amiss: consider the loop variable $cnt of the script.  It was a number, not an object.  We cannot make
       this value of type "symbolic", since then the loop will not terminate.

       Indeed, to terminate the cycle, the $cnt should become false.  However, the operator "bool" for checking falsity is
       overloaded (this time via overloaded ""), and returns a long string, thus any object of type "symbolic" is true.  To
       overcome this, we need a way to compare an object to 0.  In fact, it is easier to write a numeric conversion routine.

       Here is the text of symbolic.pm with such a routine added (and slightly modified str()):

         package symbolic;             # Primitive symbolic calculator
         use overload
           nomethod => \&wrap, '""' => \&str, '0+' => \&num;

         sub new { shift; bless ['n', @_] }
         sub wrap {
           my ($obj, $other, $inv, $meth) = @_;
           ($obj, $other) = ($other, $obj) if $inv;
           bless [$meth, $obj, $other];
         }
         sub str {
           my ($meth, $a, $b) = @{+shift};
           $a = 'u' unless defined $a;
           if (defined $b) {
             "[$meth $a $b]";
           } else {
             "[$meth $a]";
           }
         }
         my %subr = ( n => sub {$_[0]},
                      sqrt => sub {sqrt $_[0]},
                      '-' => sub {shift() - shift()},
                      '+' => sub {shift() + shift()},
                      '/' => sub {shift() / shift()},
                      '*' => sub {shift() * shift()},
                      '**' => sub {shift() ** shift()},
                    );
         sub num {
           my ($meth, $a, $b) = @{+shift};
           my $subr = $subr{$meth}
             or die "Do not know how to ($meth) in symbolic";
           $a = $a->num if ref $a eq __PACKAGE__;
           $b = $b->num if ref $b eq __PACKAGE__;
           $subr->($a,$b);
         }

       All the work of numeric conversion is done in %subr and num().  Of course, %subr is not complete, it contains only
       operators used in the example below.  Here is the extra-credit question: why do we need an explicit recursion in num()?
       (Answer is at the end of this section.)

       Use this module like this:

         require symbolic;
         my $iter = symbolic->new(2);  # 16-gon
         my $side = symbolic->new(1);
         my $cnt = $iter;

         while ($cnt) {
           $cnt = $cnt - 1;            # Mutator `--' not implemented
           $side = (sqrt(1 + $side**2) - 1)/$side;
         }
         printf "%s=%f\n", $side, $side;
         printf "pi=%f\n", $side*(2**($iter+2));

       It prints (without so many line breaks)

         [/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
                                 [n 1]] 2]]] 1]
            [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
         pi=3.182598

       The above module is very primitive.  It does not implement mutator methods ("++", "-=" and so on), does not do deep
       copying (not required without mutators!), and implements only those arithmetic operations which are used in the example.

       To implement most arithmetic operations is easy; one should just use the tables of operations, and change the code which
       fills %subr to

         my %subr = ( 'n' => sub {$_[0]} );
         foreach my $op (split " ", $overload::ops{with_assign}) {
           $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
         }
         my @bins = qw(binary 3way_comparison num_comparison str_comparison);
         foreach my $op (split " ", "@overload::ops{ @bins }") {
           $subr{$op} = eval "sub {shift() $op shift()}";
         }
         foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
           print "defining `$op'\n";
           $subr{$op} = eval "sub {$op shift()}";
         }

       Due to "Calling Conventions for Mutators", we do not need anything special to make "+=" and friends work, except filling
       "+=" entry of %subr, and defining a copy constructor (needed since Perl has no way to know that the implementation of
       '+=' does not mutate the argument, compare "Copy Constructor").

       To implement a copy constructor, add "'=' => \&cpy" to "use overload" line, and code (this code assumes that mutators
       change things one level deep only, so recursive copying is not needed):

         sub cpy {
           my $self = shift;
           bless [@$self], ref $self;
         }

       To make "++" and "--" work, we need to implement actual mutators, either directly, or in "nomethod".  We continue to do
       things inside "nomethod", thus add

           if ($meth eq '++' or $meth eq '--') {
             @$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
             return $obj;
           }

       after the first line of wrap().  This is not a most effective implementation, one may consider

         sub inc { $_[0] = bless ['++', shift, 1]; }

       instead.

       As a final remark, note that one can fill %subr by

         my %subr = ( 'n' => sub {$_[0]} );
         foreach my $op (split " ", $overload::ops{with_assign}) {
           $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
         }
         my @bins = qw(binary 3way_comparison num_comparison str_comparison);
         foreach my $op (split " ", "@overload::ops{ @bins }") {
           $subr{$op} = eval "sub {shift() $op shift()}";
         }
         foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
           $subr{$op} = eval "sub {$op shift()}";
         }
         $subr{'++'} = $subr{'+'};
         $subr{'--'} = $subr{'-'};

       This finishes implementation of a primitive symbolic calculator in 50 lines of Perl code.  Since the numeric values of
       subexpressions are not cached, the calculator is very slow.

       Here is the answer for the exercise: In the case of str(), we need no explicit recursion since the overloaded
       "."-operator will fall back to an existing overloaded operator "".  Overloaded arithmetic operators do not fall back to
       numeric conversion if "fallback" is not explicitly requested.  Thus without an explicit recursion num() would convert
       "['+', $a, $b]" to "$a + $b", which would just rebuild the argument of num().

       If you wonder why defaults for conversion are different for str() and num(), note how easy it was to write the symbolic
       calculator.  This simplicity is due to an appropriate choice of defaults.  One extra note: due to the explicit recursion
       num() is more fragile than sym(): we need to explicitly check for the type of $a and $b.  If components $a and $b happen
       to be of some related type, this may lead to problems.

   Really symbolic calculator
       One may wonder why we call the above calculator symbolic.  The reason is that the actual calculation of the value of
       expression is postponed until the value is used.

       To see it in action, add a method

         sub STORE {
           my $obj = shift;
           $#$obj = 1;
           @$obj->[0,1] = ('=', shift);
         }

       to the package "symbolic".  After this change one can do

         my $a = symbolic->new(3);
         my $b = symbolic->new(4);
         my $c = sqrt($a**2 + $b**2);

       and the numeric value of $c becomes 5.  However, after calling

         $a->STORE(12);  $b->STORE(5);

       the numeric value of $c becomes 13.  There is no doubt now that the module symbolic provides a symbolic calculator
       indeed.

       To hide the rough edges under the hood, provide a tie()d interface to the package "symbolic" (compare with "Metaphor
       clash").  Add methods

         sub TIESCALAR { my $pack = shift; $pack->new(@_) }
         sub FETCH { shift }
         sub nop {  }          # Around a bug

       (the bug is described in "BUGS").  One can use this new interface as

         tie $a, 'symbolic', 3;
         tie $b, 'symbolic', 4;
         $a->nop;  $b->nop;    # Around a bug

         my $c = sqrt($a**2 + $b**2);

       Now numeric value of $c is 5.  After "$a = 12; $b = 5" the numeric value of $c becomes 13.  To insulate the user of the
       module add a method

         sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }

       Now

         my ($a, $b);
         symbolic->vars($a, $b);
         my $c = sqrt($a**2 + $b**2);

         $a = 3; $b = 4;
         printf "c5  %s=%f\n", $c, $c;

         $a = 12; $b = 5;
         printf "c13  %s=%f\n", $c, $c;

       shows that the numeric value of $c follows changes to the values of $a and $b.

AUTHOR
       Ilya Zakharevich <ilyaATmath.edu>.

SEE ALSO
       The overloading pragma can be used to enable or disable overloaded operations within a lexical scope.

DIAGNOSTICS
       When Perl is run with the -Do switch or its equivalent, overloading induces diagnostic messages.

       Using the "m" command of Perl debugger (see perldebug) one can deduce which operations are overloaded (and which ancestor
       triggers this overloading). Say, if "eq" is overloaded, then the method "(eq" is shown by debugger. The method "()"
       corresponds to the "fallback" key (in fact a presence of this method shows that this package has overloading enabled, and
       it is what is used by the "Overloaded" function of module "overload").

       The module might issue the following warnings:

       Odd number of arguments for overload::constant
           (W) The call to overload::constant contained an odd number of arguments.  The arguments should come in pairs.

       `%s' is not an overloadable type
           (W) You tried to overload a constant type the overload package is unaware of.

       `%s' is not a code reference
           (W) The second (fourth, sixth, ...) argument of overload::constant needs to be a code reference. Either an anonymous
           subroutine, or a reference to a subroutine.

BUGS
       Because it is used for overloading, the per-package hash %OVERLOAD now has a special meaning in Perl. The symbol table is
       filled with names looking like line-noise.

       For the purpose of inheritance every overloaded package behaves as if "fallback" is present (possibly undefined). This
       may create interesting effects if some package is not overloaded, but inherits from two overloaded packages.

       Relation between overloading and tie()ing is broken.  Overloading is triggered or not basing on the previous class of
       tie()d value.

       This happens because the presence of overloading is checked too early, before any tie()d access is attempted.  If the
       FETCH()ed class of the tie()d value does not change, a simple workaround is to access the value immediately after
       tie()ing, so that after this call the previous class coincides with the current one.

       Needed: a way to fix this without a speed penalty.

       Barewords are not covered by overloaded string constants.

       This document is confusing.  There are grammos and misleading language used in places.  It would seem a total rewrite is
       needed.



perl v5.12.4                                               2011-06-07                                              overload(3pm)

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