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KEYMAPS(5)                                                                                                            KEYMAPS(5)



NAME
       keymaps - keyboard table descriptions for loadkeys and dumpkeys

DESCRIPTION
       These  files are used by loadkeys(1) to modify the translation tables used by the kernel keyboard driver and generated by
       dumpkeys(1) from those translation tables.

       The format of these files is vaguely similar to the one accepted by xmodmap(1).  The file consists of charset or  key  or
       string definition lines interspersed with comments.

       Comments  are  introduced  with  !   or # characters and continue to the end of the line. Anything following one of these
       characters on that line is ignored. Note that comments need not begin from column one as with xmodmap(1).

       The syntax of keymap files is line oriented; a complete definition must fit on a single logical line. Logical lines  can,
       however, be split into multiple physical lines by ending each subline with the backslash character (\).

INCLUDE FILES
       A keymap can include other keymaps using the syntax

              include "pathname"

CHARSET DEFINITIONS
       A character set definition line is of the form:

              charset "iso-8859-x"

       It  defines  how  following  keysyms are to be interpreted.  For example, in iso-8859-1 the symbol mu (or micro) has code
       0265, while in iso-8859-7 the letter mu has code 0354.

COMPLETE KEYCODE DEFINITIONS
       Each complete key definition line is of the form:

              keycode keynumber = keysym keysym keysym...

       keynumber is the internal identification number of the key, roughly equivalent to the scan code of it.  keynumber can  be
       given in decimal, octal or hexadecimal notation.  Octal is denoted by a leading zero and hexadecimal by the prefix 0x.

       Each  of  the  keysyms represent keyboard actions, of which up to 256 can be bound to a single key. The actions available
       include outputting character codes or character sequences, switching consoles or keymaps, booting the machine  etc.  (The
       complete list can be obtained from dumpkeys(1) by saying  dumpkeys -l .)

       Each  keysym  may  be  prefixed  by  a  '+'  (plus sign), in wich case this keysym is treated as a "letter" and therefore
       affected by the "CapsLock" the same way as by "Shift" (to be correct, the CapsLock inverts the Shift state).   The  ASCII
       letters  ('a'-'z' and 'A'-'Z') are made CapsLock'able by default.  If Shift+CapsLock should not produce a lower case sym-
       bol, put lines like

              keycode 30 = +a  A

       in the map file.

       Which of the actions bound to a given key is taken when it is pressed depends on what modifiers are  in  effect  at  that
       moment.   The  keyboard  driver  supports 9 modifiers. These modifiers are labeled (completely arbitrarily) Shift, AltGr,
       Control, Alt, ShiftL, ShiftR, CtrlL, CtrlR and CapsShift.  Each of these modifiers has an associated weight of  power  of
       two according to the following table:

              modifier                weight

              Shift
                                        1
              AltGr
                                        2
              Control
                                        4
              Alt
                                        8
              ShiftL
                                       16
              ShiftR
                                       32
              CtrlL
                                       64
              CtrlR                   128
              CapsShift               256

       The  effective action of a key is found out by adding up the weights of all the modifiers in effect. By default, no modi-
       fiers are in effect, so action number zero, i.e. the one in the first column in a key definition line, is taken when  the
       key is pressed or released. When e.g. Shift and Alt modifiers are in effect, action number nine (from the 10th column) is
       the effective one.

       Changing the state of what modifiers are in effect can be achieved by binding appropriate key actions  to  desired  keys.
       For example, binding the symbol Shift to a key sets the Shift modifier in effect when that key is pressed and cancels the
       effect of that modifier when the key is released. Binding AltGr_Lock to a key sets  AltGr  in  effect  when  the  key  is
       pressed and cancels the effect when the key is pressed again.  (By default Shift, AltGr, Control and Alt are bound to the
       keys that bear a similar label; AltGr may denote the right Alt key.)

       Note that you should be very careful when binding the modifier keys, otherwise you can end up with an  unusable  keyboard
       mapping.  If  you  for  example  define a key to have Control in its first column and leave the rest of the columns to be
       VoidSymbols, you're in trouble. This is because pressing the key puts  Control  modifier  in  effect  and  the  following
       actions  are  looked  up  from  the fifth column (see the table above). So, when you release the key, the action from the
       fifth column is taken. It has VoidSymbol in it, so nothing happens. This means that the  Control  modifier  is  still  in
       effect,  although  you have released the key.  Re-pressing and releasing the key has no effect. To avoid this, you should
       always define all the columns to have the same modifier symbol. There is a handy short-hand notation for this, see below.

       keysyms can be given in decimal, octal, hexadecimal, unicode or symbolic notation.  The numeric notations  use  the  same
       format as with keynumber.  Unicode notation is "U+" followed by four hexadecimal digits.  The symbolic notation resembles
       that used by xmodmap(1).  Notable differences are the number symbols. The numeric symbols '0', ..., '9' of xmodmap(1) are
       replaced with the corresponding words 'zero', 'one', ... 'nine' to avoid confusion with the numeric notation.

       It  should  be  noted that using numeric notation for the keysyms is highly unportable as the key action numbers may vary
       from one kernel version to another and the use of numeric notations is thus strongly discouraged. They are intended to be
       used only when you know there is a supported keyboard action in your kernel for which your current version of loadkeys(1)
       has no symbolic name.

       There is a number of short-hand notations to add readability and reduce typing work and the probability of typing-errors.

       First of all, you can give a map specification line, of the form

              keymaps 0-2,4-5,8,12

       to indicate that the lines of the keymap will not specify all 256 columns, but only the indicated ones. (In the  example:
       only the plain, Shift, AltGr, Control, Control+Shift, Alt and Control+Alt maps, that is, 7 columns instead of 256.)  When
       no such line is given, the keymaps 0-M will be defined, where M+1 is the maximum number of entries found in  any  defini-
       tion line.

       Next,  you can leave off any trailing VoidSymbol entries from a key definition line. VoidSymbol denotes a keyboard action
       which produces no output and has no other effects either. For example, to define key number 30 to output  'a'  unshifted,
       'A' when pressed with Shift and do nothing when pressed with AltGr or other modifiers, you can write

              keycode  30 = a     A

       instead of the more verbose

              keycode  30 = a     A    VoidSymbol     VoidSymbol \
                        VoidSymbol VoidSymbol VoidSymbol ...

       For added convenience, you can usually get off with still more terse definitions. If you enter a key definition line with
       only and exactly one action code after the equals sign, it has a special meaning. If the code (numeric  or  symbolic)  is
       not  an  ASCII  letter,  it  means the code is implicitly replicated through all columns being defined.  If, on the other
       hand, the action code is an ASCII character in the range 'a', ..., 'z' or 'A', ..., 'Z' in the ASCII collating  sequence,
       the  following  definitions  are made for the different modifier combinations, provided these are actually being defined.
       (The table lists the two possible cases: either the single action code is a lower case letter, denoted by 'x' or an upper
       case letter, denoted by 'Y'.)

           modifier                symbol

           none                    x              Y
           Shift                   X              y
           AltGr                   x              Y
           Shift+AltGr             X              y
           Control                 Control_x      Control_y
           Shift+Control           Control_x      Control_y
           AltGr+Control           Control_x      Control_y
           Shift+AltGr+Control     Control_x      Control_y
           Alt                     Meta_x         Meta_Y
           Shift+Alt               Meta_X         Meta_y
           AltGr+Alt               Meta_x         Meta_Y
           Shift+AltGr+Alt         Meta_X         Meta_y
           Control+Alt             Meta_Control_x Meta_Control_y
           Shift+Control+Alt       Meta_Control_x Meta_Control_y
           AltGr+Control+Alt       Meta_Control_x Meta_Control_y
           Shift+AltGr+Control+Alt Meta_Control_x Meta_Control_y

SINGLE MODIFIER DEFINITIONS
       All  the  previous  forms of key definition lines always define all the M+1 possible modifier combinations being defined,
       whether the line actually contains that many action codes or not.  There is, however, a variation of the definition  syn-
       tax  for  defining  only  single actions to a particular modifier combination of a key. This is especially useful, if you
       load a keymap which doesn't match your needs in only some modifier combinations, like AltGr+function keys. You  can  then
       make  a  small  local file redefining only those modifier combinations and loading it after the main file.  The syntax of
       this form is:

       { plain | <modifier sequence> } keycode keynumber = keysym

       , e.g.,
              plain keycode 14 = BackSpace
              control alt keycode 83 = Boot
              alt keycode 105 = Decr_Console
              alt keycode 106 = Incr_Console
       Using "plain" will define only the base entry of a key (i.e. the one with no modifiers in effect) without  affecting  the
       bindings of other modifier combinations of that key.

STRING DEFINITIONS
       In  addition to comments and key definition lines, a keymap can contain string definitions. These are used to define what
       each function key action code sends. The syntax of string definitions is:

              string keysym = "text"

       text can contain literal characters, octal character codes in the format of backslash followed by up to three octal  dig-
       its, and the three escape sequences \n, \\, and \", for newline, backslash and quote, respectively.

COMPOSE DEFINITIONS
       Then there may also be compose definitions. They have syntax

              compose 'char' 'char' to 'char'
       and describe how two bytes are combined to form a third one (when a dead accent or compose key is used).  This is used to
       get accented letters and the like on a standard keyboard.

ABBREVIATIONS
       Various abbreviations can be used with kbd-0.96 and later.

       strings as usual
              Defines the usual values of the strings (but not the keys they are bound to).

       compose as usual for "iso-8859-1"
              Defines the usual compose combinations.

       To find out what keysyms there are available for use in keymaps, use the command

              dumpkeys --long-info

       Unfortunately, there is currently no description of what each symbol does. It has to be guessed from the name or  figured
       out from the kernel sources.

EXAMPLES
       (Be careful to use a keymaps line, like the first line of `dumpkeys`, or "keymaps 0-15" or so.)

       The following entry exchanges the left Control key and the Caps Lock key on the keyboard:

              keycode  58 = Control
              keycode  29 = Caps_Lock

       Key number 58 is normally the Caps Lock key, and key number 29 is normally the Control key.

       The following entry sets the Shift and Caps Lock keys to behave more nicely, like in older typewriters. That is, pressing
       Caps Lock key once or more sets the keyboard in CapsLock state and pressing either of the Shift keys releases it.

              keycode  42 = Uncaps_Shift
              keycode  54 = Uncaps_Shift
              keycode  58 = Caps_On

       The following entry sets the layout of the edit pad in the enhanced keyboard to be more like that  in  the  VT200  series
       terminals:

              keycode 102 = Insert
              keycode 104 = Remove
              keycode 107 = Prior
              shift keycode 107 = Scroll_Backward
              keycode 110 = Find
              keycode 111 = Select
              control alt   keycode 111 = Boot
              control altgr keycode 111 = Boot

       Here's  an  example  to  bind  the string "du\ndf\n" to the key AltGr-D. We use the "spare" action code F100 not normally
       bound to any key.

              altgr keycode 32 = F100
              string F100 = "du\ndf\n"

SEE ALSO
       loadkeys(1), dumpkeys(1), showkey(1), xmodmap(1)



                                                          24 April 1998                                               KEYMAPS(5)

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